Devlog 5


guh

it is currently like 4AM it's eepy time.

But I have some new things for you

  • I extended level 4 a bit so it matches the length of the other levels.
  • Playtesting has started, the only main things I need to "fix" right now are just animations and adding sfx and music
  • I completed my first fully-rigged clown model, it looks very similar to the one I showed last week, but a bit more high quality
  • Level 5 is half-way done, although it'll be completed in about 2 weeks (I will elaborate in a second)
  • Music has started production and we now finally have a small sample to share

short but I assure you the full song goes hard


also for a week and a bit development will be stopped starting tomorrow, this is because I will be away visting family, although I will have Doom II on nintendo switch and the Ultrakill soundtrack on bandcamp to keep me company. It will be roughly 10 days so devlog 6 will be 2 weeks from now, as I need to have like, actually worked on the game to post a devlog. Everything right now is ready for when I come back, but if you have any questions please contact me either on the main page's comments or on discord (bigctheman345)(if you do please specify that you're asking about the game before friend requesting me since my DM's are open and I usually deny friend requests due to nearly being hacked by discord twice)


I gotta go backup the game now since I'm hyperparanoid about something happening.
See you in 2 weeks provided I don't die (this might be tragically funny in retrospective)

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