Devlog 6 : General Plans And Updates


So you might be asking

"what the fuck happened" and unfortunatley no I did not die horribly in a plane crash however I wish I did because MAN. I spent that whole holiday in complete discomfort. Basically, we extended the holiday to 2 weeks for some reason and there goes the scheduele I had planned.

anyways I'm back home and as I'm writing this I have Unity Pulled up ready to go.

At the minute I'm working on level 5 out of whoever knows how many. And, while it's a fine level to play, I don't like making this one it smells funny.


however I did manage do get some stuff done with music and some concept art which I might release with the game

Now I need a plan going forward. So here's a roadmap:

  • finish all the levels
  • finish working on all the weapons 
  • start implementing clowns and their AI
  • animate everything
  • adjust everything so level design is more, good.
  • add music and sound (this is last because the music takes a while)
  • polish the game + Add secrets
  • add an extras folder full of funnies

I'll also say right now, I have plans of something small to come out after KC2016, aswell as another bigger game (probably about the size of 087). Speaking of 087, I plan to still update that again, I have version 1.2 planned out and it's just a matter of hopping in, adding some new triggers and mechanics and fixing some bugs.


ALSO ALSO

I will now be devlog-ing every saturday since #screenshotsaturday and because today is saturday and I need a week to get enough for a devlog


bye for now

Get Killer Clowns (2016)

Download NowName your own price