Devlog 6 : General Plans And Updates
So you might be asking
"what the fuck happened" and unfortunatley no I did not die horribly in a plane crash however I wish I did because MAN. I spent that whole holiday in complete discomfort. Basically, we extended the holiday to 2 weeks for some reason and there goes the scheduele I had planned.
anyways I'm back home and as I'm writing this I have Unity Pulled up ready to go.
At the minute I'm working on level 5 out of whoever knows how many. And, while it's a fine level to play, I don't like making this one it smells funny.
however I did manage do get some stuff done with music and some concept art which I might release with the game
Now I need a plan going forward. So here's a roadmap:
- finish all the levels
- finish working on all the weapons
- start implementing clowns and their AI
- animate everything
- adjust everything so level design is more, good.
- add music and sound (this is last because the music takes a while)
- polish the game + Add secrets
- add an extras folder full of funnies
I'll also say right now, I have plans of something small to come out after KC2016, aswell as another bigger game (probably about the size of 087). Speaking of 087, I plan to still update that again, I have version 1.2 planned out and it's just a matter of hopping in, adding some new triggers and mechanics and fixing some bugs.
ALSO ALSO
I will now be devlog-ing every saturday since #screenshotsaturday and because today is saturday and I need a week to get enough for a devlog
bye for now
Get Killer Clowns (2016)
Killer Clowns (2016)
No it's not from 2016 the title is just a doom reference
Status | Released |
Author | bigctheman345 |
Genre | Shooter |
Tags | 3D, boomershooter, Doom, dusk, FPS, Halloween, Indie, Retro, Singleplayer, Spooky |
Languages | English |
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