VERSION 1.2.0 IS OUT!


Hey there! Another mini update for you!

Changelog:

- Added a new firing mode unlocked for day 2; the shotgun. Will be tweaked in coming updates.

- Added new original elevator music to replace the one from lethal company.

- Added new options for the game's volume and sensitivity

- Replaced the textures for the small CD hidden in the back of range.

- Added ultrawidescreen support and support for ALL other common resolutions.

- Fixed a bug where multiple nails can be stacked on top of each other, nails now don't collide with other nails.

- Changed the UI box texture for the ammo count.

- Changed all UI that hadn't been converted to the new UI box format.

- Pixelation now supports 1k-8k scaling

- Slightly Lowered the Default fire rate from an interval of 0.45 seconds to 0.5 seconds.

The purpose of these tiny updates is to bring the game up to my standards that have improved over the last 3 months, and these changes are the last tweaks to scratch off the bucket list. Hopefully within the coming weeks you'll finally get the "Day 2" Update.

The day 2 update will drop the second half of day 2 into the game, after that, there will probably be only one more update to add the final day(s) (still undecided on this)

I have an ending for the story in mind, I'm just thinking about how to pace it and what cool set pieces could be visited along the way...

Anyways, i'm still sorting out how to structure my content in general, because of the influx of new people on my youtube channel, I want to start uploading more valuable content, but I want to make sure games come first for me.

Stay tuned, and thanks for reading

- Adam (bigctheman345)

Files

SheetMetalEarlyAccessv1.2.0.zip 299 MB
14 days ago

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